KILLER THE GAME OF ASSASSINATION PDF
Written by Steve Jackson * Cover art by Dan Smith * Illustrated by Denis Loubet. 82 pages. PDF. * Price $ * Stock number Always Available. Killer Rules. General No one in the game should ever fear for their safety. Both the killed and killer must immediately notify the DM of the assassination. The Assassins' Guild plays a game in which Players have to track down and. ' assassinate' each other using a variety of simulated assassination techniques. The .. labelled as 'poisonous spider' or 'killer rabbit' or anything else appropriate .
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Do not break any local, state, or federal laws.
No one will attempt to impersonate the DM, or find his super secret stash of player information. No one in the game should ever fear for their safety. Avoid physical contact, do not place bombs in a car that will detonate while the mark is driving, and other bits of common sense. Do not be rules lawyer. Safe Havens See the safe havens page for the most up-to-date listing of safe havens.
Who You Can Kill Your mark.
The player who has you as their mark. If you kill someone thinking it was your assassin, open season will be declared on you, and anyone may kill you.
Anyone showing a weapon. When that weapon is put away, the player is no longer available as a target. No more than two witnesses at any kill, including players and non-players. Be aware that surveillance cameras count as no less than two witnesses. Failed kills should always be reported.
They will be documented for the public to see, with names left out other than the mark.
Inform the DM of any planned kills. This is especially important when setting bombs, using poisons, or in the case of a particularly entertaining ambush. Killing non-players will result in immediate dismissal. This includes catching them in a bomb blast radius, affecting them with a poison, or just willingly shooting them with your gun. A hit to any part of the body is considered a kill.
All windows are bullet-proof When You Make a Kill Provided you make a legal kill, you get the weapons and money on the player's person.
You only get his mark if he was your mark. Both the killed and killer must immediately notify the DM of the assassination.
They will both be quizzed and their stories matched. When you are killed, you are in no way allowed to inform any other players or non-players who killed you.
You must make sure the DM has approved you. You must provide accurate and current information to the DM, including address, phone number, job, and anything else he asks. The DM may take a few bucks to download himself a coffee.
Suicides do not count. All windows are bullet-proof When You Make a Kill 1. Provided you make a legal kill, you get the weapons and money on the player's person. You only get his mark if he was your mark. Both the killed and killer must immediately notify the DM of the assassination. They will both be quizzed and their stories matched. When you are killed, you are in no way allowed to inform any other players or non-players who killed you.
Joining 1. You must make sure the DM has approved you. You must provide accurate and current information to the DM, including address, phone number, job, and anything else he asks.
Payoff People tend to have a problem with this part so pay attention! When you make a kill you get "points" depending on how difficult the hit was. These points function like money for downloading the privalage of using new items. When you "download" an item, you get the right to go out download an item like it and use it in the game.
When you are killed your killer can take the right of one item, leaving you unable to use that one item. You always have a knife. Jenny is planning on killing Tim.
Tim just called the DM and told him he wanted to cash in his points to download the right to use a pistol. He went out and bought a nerf gun which qualifies as a pistol.
He can now use a knife and a pistol. Jenny is able to kill Tim, with a knife no less, and she chooses to take the right to use the pistol. Tim can no longer use a pistol, until he downloads the right again. Weapons See the weapons list for the latest list of approved weapons and their prices. This list will be updated regularly. The DM must approve all weapons.
No dangerous weapons. The DM will decide if an approved weapon gets used in an unsafe way. Pretend the DM is your mom when it comes to judging safety. Overly-loud, obnoxious, etc. All firearms must fire a projectile.
Resources and Play Aids
No clicker guns. In general, if a player doesn't know he's dead, he may very well not be. No weapon can be considered to have any effect on the target unless it does something. Water guns aren't a good idea. If you choose to use one, be aware that destroying someone's cell phone, PDA, computer, etc. Be prepared to replace any food you poison. Contact poisons must touch flesh to be effective.
If you are caught using a water gun or other water device in a place that would otherwise avoid water book stores, comic shops, Radio Shack , you will be removed from the game.
Watch Your Back!
Continuous stream water guns are considered machine guns, and are priced accordingly. Check with the DM if you have a water gun. All bombs and poisons must be labeled so that the victim has a chance to notice the assassination attempt.Capture eliminations are exactly like tackles in flag football. It has everything needed to run a game or an entire career as the Director or step into the role of an assassins as a player, including character creation, expansion, rules, equipment, options, training, and some optional rules to increase the difficulty of the game to go with the group.
The bomb was a box "found in a flower bed, contained a magnet and a beeping motion sensor" with the words "bomb, you're dead" written on it.
If an innocent manages to find a trap or animal before the intended victim, there is no penalty; it simply does not function. No destruction or damage of property, whether it's the property of the players, or that of innocent bystanders or businesses.
As the assassins take out their targets, the number of players dwindles.
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